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surfpv_c
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Procedure
Abstract
Required_Reading
Keywords
Brief_I/O
Detailed_Input
Detailed_Output
Parameters
Exceptions
Files
Particulars
Examples
Restrictions
Literature_References
Author_and_Institution
Version
Index_Entries

Procedure

   void surfpv_c ( ConstSpiceDouble      stvrtx[6],
                   ConstSpiceDouble      stdir [6],
                   SpiceDouble           a,
                   SpiceDouble           b,
                   SpiceDouble           c,
                   SpiceDouble           stx   [6],
                   SpiceBoolean        * found      ) 

Abstract

 
   Find the state (position and velocity) of the surface intercept  
   defined by a specified ray, ray velocity, and ellipsoid. 
 

Required_Reading

 
   None. 
 

Keywords

 
   ELLIPSOID 
   GEOMETRY 
 

Brief_I/O

 
   Variable  I/O  Description 
   --------  ---  -------------------------------------------------- 
   stvrtx     I   State of ray's vertex. 
   stdir      I   State of ray's direction vector. 
   a          I   Length of ellipsoid semi-axis along the x-axis. 
   b          I   Length of ellipsoid semi-axis along the y-axis. 
   c          I   Length of ellipsoid semi-axis along the z-axis. 
   stx        O   State of surface intercept. 
   found      O   Flag indicating whether intercept state was found. 
 

Detailed_Input

 
   stvrtx         is the state of a ray's vertex. The first three
                  components of `stvrtx' are the vertex's x, y, and z
                  position components; the vertex's x, y, and z
                  velocity components follow.
 
                  The reference frame relative to which `stvrtx' is
                  specified has axes aligned with with those of a
                  triaxial ellipsoid. See the description below of the
                  arguments `a', `b', and `c'.
 
                  The vertex may be inside or outside of this
                  ellipsoid, but not on it, since the surface intercept
                  is a discontinuous function at vertices on the
                  ellipsoid's surface.
 
                  No assumption is made about the units of length and
                  time, but these units must be consistent with those
                  of the other inputs.
 
 
   stdir          is the state of the input ray's direction vector. 
                  The first three components of `stdir' are a non-zero 
                  vector giving the x, y, and z components of the 
                  ray's direction; the direction vector's x, y, and 
                  z velocity components follow. 
 
                  `stdir' is specified relative to the same reference 
                  frame as is `stvrtx'. 
 
 
   a, 
   b, 
   c              are, respectively, the lengths of a triaxial 
                  ellipsoid's semi-axes lying along the x, y, and 
                  z axes of the reference frame relative to which 
                  `stvrtx' and `stdir' are specified. 
                   

Detailed_Output

 
   stx            is the state of the intercept of the input ray on the
                  surface of the input ellipsoid. The first three
                  components of `stx' are the intercept's x, y, and z
                  position components; the intercept's x, y, and z
                  velocity components follow.
 
                  `stx' is specified relative to the same reference
                  frame as are `stvrtx' and `stdir'.
 
                  `stx' is defined if and only if both the intercept
                  and its velocity are computable, as indicated by the
                  output argument `found'.
 
                  The position units of `stx' are the same as those of
                  `stvrtx', `stdir', and `a', `b', and `c'. The time
                  units are the same as those of `stvrtx' and `stdir'.
 
 
   found          is a logical flag indicating whether `stx' is 
                  defined. `found' is SPICETRUE if and only if both the 
                  intercept and its velocity are computable. Note 
                  that in some cases the intercept may computable 
                  while the velocity is not; this can happen for 
                  near-tangency cases. 
 

Parameters

 
   None. 
 

Exceptions

 
   1)  If the input ray's direction vector is the zero vector, then 
       a routine in the call tree of this routine will signal 
       an error. 
 
   2)  If any of the ellipsoid's axis lengths is nonpositive, 
       a routine in the call tree of this routine will signal 
       an error. 
 
   3)  If the vertex of the ray is on the ellipsoid, 
       the error SPICE(INVALIDVERTEX) is signaled. 
 

Files

 
   None. 
 

Particulars

 
   The position and velocity of the ray's vertex as well as the 
   ray's direction vector and velocity vary with time. The 
   inputs to surfpv_c may be considered the values of these 
   vector functions at a particular time, say t0. Thus 
 
      State of vertex:            stvrtx = ( V(t0), V'(t0) ) 
 
      State of direction vector:  stdir  = ( D(t0), D'(t0) ) 
 
   To determine the intercept point, W(t0), we simply compute the 
   intersection of the ray originating at V(t0) in the direction of 
   D(t0) with the ellipsoid 
 
        2      2      2 
       x      y      z 
      --- +  --- +  ---  =  1 
        2      2      2 
       A      B      C 
 
   W(t) is the path of the intercept point along the surface of 
   the ellipsoid. To determine the velocity of the intercept point, 
   we need to take the time derivative of W(t), and evaluate it at 
   t0. Unfortunately W(t) is a complicated expression, and its 
   derivative is even more complicated. 
 
   However, we know that the derivative of W(t) at t0, W'(t0), is
   tangent to W(t) at t0. Thus W'(t0) lies in the plane that is tangent
   to the ellipsoid at t0. Let X(t) be the curve in the tangent plane
   that represents the intersection of the ray emanating from V(t0)
   with direction D(t0) with that tangent plane.
 
      X'(t0) = W'(t0) 
 
   The expression for X'(t) is much simpler than that of W'(t); 
   surfpv_c evaluates X'(t) at t0. 
 
 
   Derivation of X(t) and X'(t) 
   ---------------------------------------------------------------- 
 
   W(t0) is the intercept point. Let N be a surface normal at I(t0). 
   Then the tangent plane at W(t0) is the set of points X(t) such 
   that 
 
      < X(t) - I(t0), N > = 0 
 
   X(t) can be expressed as the vector sum of the vertex 
   and some scalar multiple of the direction vector, 
 
      X(t) = V(t) + s(t) * D(t) 
 
   where s(t) is a scalar function of time. The derivative of 
   X(t) is given by 
 
      X'(t) = V'(t)  +  s(t) * D'(t)  +  s'(t) * D(t) 
 
   We have V(t0), V'(t0), D(t0), D'(t0), W(t0), and N, but to 
   evaluate X'(t0), we need s(t0) and s'(t0). We derive an 
   expression for s(t) as follows. 
 
   Because X(t) is in the tangent plane, it must satisfy 
 
      < X(t) - W(t0), N > = 0. 
 
   Substituting the expression for X(t) into the equation above 
   gives 
 
      < V(t) + s(t) * D(t) - W(t0), N > = 0. 
 
   Thus 
 
      < V(t) - W(t0), N >  +  s(t) * < D(t), N > = 0, 
 
   and 
                  < V(t) - W(t0), N > 
      s(t)  =  -  ------------------- 
                      < D(t), N > 
 
   The derivative of s(t) is given by 
 
      s'(t) = 
 
          < D(t),N > * < V'(t),N >  -  < V(t)-W(t0),N > * < D'(t),N > 
      -   ----------------------------------------------------------- 
                                           2 
                                < D(t), N > 
 

Examples

 
 
   The numerical results shown for these examples may differ across 
   platforms. The results depend on the compiler and supporting 
   libraries, and the machine specific arithmetic implementation. 
 
 
   1) Illustrate the role of the ray vertex velocity and  
      ray direction vector velocity via several simple cases. Also 
      show the results of a near-tangency computation. 
 
 
   Example code begins here. 
 

      #include <stdio.h>
      #include "SpiceUsr.h"

      int main()
      {
         /.
         Program surfpv_ex1
         ./ 

         SpiceBoolean            found;

         SpiceDouble             a;
         SpiceDouble             b;
         SpiceDouble             c;
         SpiceDouble             stvrtx [6];
         SpiceDouble             stdir  [6];
         SpiceDouble             stx    [6];

         SpiceInt                i;


         a = 1.0;
         b = 2.0;
         c = 3.0;

         printf ( "\nEllipsoid radii: \n"
                  "     a = %f\n"
                  "     b = %f\n"
                  "     c = %f\n",
                  a, 
                  b,
                  c                      );


         for ( i = 0;  i < 3;  i++ )
         {
            if ( i == 0 )
            {
               printf ( "\n%s\n\n", 
                        "Case 1: Vertex varies, direction is constant"  );

               stvrtx[0] =  2.0;
               stvrtx[1] =  0.0;
               stvrtx[2] =  0.0;
               stvrtx[3] =  0.0;
               stvrtx[4] =  0.0;
               stvrtx[5] =  3.0;

               stdir[0]  = -1.0;
               stdir[1]  =  0.0;
               stdir[2]  =  0.0;
               stdir[3]  =  0.0;
               stdir[4]  =  0.0;
               stdir[5]  =  0.0;
            }
            else if ( i == 1 )
            {
               printf ( "\n%s\n\n", 
                        "Case 2: Vertex and direction both vary"  );

               stvrtx[0] =  2.0;
               stvrtx[1] =  0.0;
               stvrtx[2] =  0.0;
               stvrtx[3] =  0.0;
               stvrtx[4] =  0.0;
               stvrtx[5] =  3.0;

               stdir[0]  = -1.0;
               stdir[1]  =  0.0;
               stdir[2]  =  0.0;
               stdir[3]  =  0.0;
               stdir[4]  =  0.0;
               stdir[5]  =  4.0;
            }
            else
            {
               printf ( "\n%s\n\n",
                        "Case 3: Vertex and direction both vary; "
                        "near-tangent case"                       );

               stvrtx[2] =  c - 1.e-15;
               stvrtx[5] =  1.e299;
               stdir[5]  =  1.e299;
            }

            printf ( "Vertex:\n"
                     " %23.16e %23.16e %23.16e\n",
                     stvrtx[0],
                     stvrtx[1],
                     stvrtx[2]                    );

            printf ( "Vertex velocity:\n"
                     " %23.16e %23.16e %23.16e\n",
                     stvrtx[3],
                     stvrtx[4],
                     stvrtx[5]                    );

            printf ( "Direction:\n"
                     " %23.16e %23.16e %23.16e\n",
                     stdir[0],
                     stdir[1],
                     stdir[2]                     );

            printf ( "Direction velocity:\n"
                     " %23.16e %23.16e %23.16e\n",
                     stdir[3],
                     stdir[4],
                     stdir[5]                     );

            surfpv_c ( stvrtx, stdir, a, b, c, stx, &found );

            if ( !found)
            {
               printf ( " No intercept state found.\n" );
            }
            else
            {
               printf ( "Intercept:\n"
                        " %23.16e %23.16e %23.16e\n",
                        stx[0],
                        stx[1],
                        stx[2]                        );

               printf ( "Intercept velocity:\n"
                        " %23.16e %23.16e %23.16e\n\n",
                        stx[3],
                        stx[4],
                        stx[5]                        );
            }
         }

         return ( 0 );
      }


   When this program was executed on a PC/Linux/gcc platform, the 
   output was:  
 

      Ellipsoid radii:
           a = 1.000000
           b = 2.000000
           c = 3.000000

      Case 1: Vertex varies, direction is constant

      Vertex:
        2.0000000000000000e+00  0.0000000000000000e+00  0.0000000000000000e+00
      Vertex velocity:
        0.0000000000000000e+00  0.0000000000000000e+00  3.0000000000000000e+00
      Direction:
       -1.0000000000000000e+00  0.0000000000000000e+00  0.0000000000000000e+00
      Direction velocity:
        0.0000000000000000e+00  0.0000000000000000e+00  0.0000000000000000e+00
      Intercept:
        1.0000000000000000e+00  0.0000000000000000e+00  0.0000000000000000e+00
      Intercept velocity:
        0.0000000000000000e+00  0.0000000000000000e+00  3.0000000000000000e+00


      Case 2: Vertex and direction both vary

      Vertex:
        2.0000000000000000e+00  0.0000000000000000e+00  0.0000000000000000e+00
      Vertex velocity:
        0.0000000000000000e+00  0.0000000000000000e+00  3.0000000000000000e+00
      Direction:
       -1.0000000000000000e+00  0.0000000000000000e+00  0.0000000000000000e+00
      Direction velocity:
        0.0000000000000000e+00  0.0000000000000000e+00  4.0000000000000000e+00
      Intercept:
        1.0000000000000000e+00  0.0000000000000000e+00  0.0000000000000000e+00
      Intercept velocity:
        0.0000000000000000e+00  0.0000000000000000e+00  7.0000000000000000e+00


      Case 3: Vertex and direction both vary; near-tangent case

      Vertex:
        2.0000000000000000e+00  0.0000000000000000e+00  2.9999999999999991e+00
      Vertex velocity:
        0.0000000000000000e+00  0.0000000000000000e+00 1.0000000000000001e+299
      Direction:
       -1.0000000000000000e+00  0.0000000000000000e+00  0.0000000000000000e+00
      Direction velocity:
        0.0000000000000000e+00  0.0000000000000000e+00 1.0000000000000001e+299
      Intercept:
        2.5809568279517847e-08  0.0000000000000000e+00  2.9999999999999991e+00
      Intercept velocity:
       -3.8745320362076641e+306  0.0000000000000000e+00 2.9999999741904321e+299


 

Restrictions

 
   None. 
 

Literature_References

 
   None. 
 

Author_and_Institution

 
   N.J. Bachman   (JPL) 
   J.E. McLean    (JPL) 
   W.L. Taber     (JPL) 
 

Version

 
   -CSPICE Version 1.0.1, 22-JAN-2009 (NJB) (JEM) (WLT)

      Corrected header typo.

   -CSPICE Version 1.0.0, 05-JAN-2009 (NJB) (JEM) (WLT)

Index_Entries

 
   ellipsoid surface point and velocity 
 

Link to routine surfpv_c source file surfpv_c.c

Wed Apr  5 17:54:45 2017